![]() It was a complete solution ready for Direct3D with perspective-correct texture mapping and filtering. That summer Trident, not to miss the ride, prepared $37 T3D9692 chip with universal memory architecture. What happened? Was it broken, did it suck too much, was too expensive at $60 or just nobody cared? Anyway Trident continued improving T3D architecture and reduce costs through higher integration.ฤก996 came and 3d was getting serious. But it seems no board maker picked the chip, despite good relations with several OEMs which could use such product. ![]() T3D2000 supported up to 16 MB of Micron's WRAM which could teleport Trident into high end. Instead of games Trident was aiming at CAD and engineering workstations where texturing was not yet necessary. It was supposed to be performance flagship. The T3D2000 chip integrated Tridents already established true color 2d and video acceleration with 64 bit 3d rasterization and z-buffering. ![]() With advent of PC 3d market the company stepped up and designed their first 3d architecture as early as of 1995. Ever since 1992 launch of their ubiquitous TVGA8900 they had a reputation of rather slow but cheap graphics. In the middle of the nineties Trident Microsystems was very well known maker of 2d accelerators.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |